Metro:Exodus

  • Página

    de 1

    anterior próximos
  • Gwynbleidd_PT 11 Jun 2017 22:39:26 308 posts
    Visto 3 minutos atrás
    Registado 7 meses atrás

    Plataformas:Xbox One/Xbox One X/PS4/PS4 PRO/PC

    Editado por Gwynbleidd_PT às 22:47:16 11-06-2017
  • Gwynbleidd_PT 12 Jun 2017 15:45:56 308 posts
    Visto 3 minutos atrás
    Registado 7 meses atrás
    Metro: Exodus had a very strong showing at Microsoft’s E3 press conference, debuting with a stunning trailer that illustrated just how good a game can look on a console that supports true 4K and HDR, but while we’ve all been very impressed with its visual fidelity, we’re all also curious about what the game will play like.

    And it looks like the game will actually have open-world elements to it. In an interview with Geoff Keighley, the game’s executive producer John Bloch confirmed that while he game won’t be completely open world, it will have open wold elements. “We like to think of it as the best of both,” Bloch said when the question of whether or not the game will be open world was posed to him. “There’s still parts of the game that have that classic Metro linear feel, and then there’s some parts of this game that have this new, larger, non-linear gameplay, which we’re calling ‘sandbox survival’.”

    He continued- “It still incorporates elements of classic Metro, which are the combat, exploration and survival, and it just provides more of that to the player in each of those locations.” That definitely sounds promising. The prospect of playing a game with focuses on surviving in a harsh, open, post-apocalyptic environment is an exciting one indeed, and we’re curious to see how deep 4A Games take this aspect of the game
    Fonte
    E ainda...
    Metro: Exodus was revealed by 4A Games at Microsoft’s E3 presser yesterday with an absolutely stunning trailer, but the fact that the game was revealed at the Microsoft event and was such a focal point for the reveal of the Xbox One X won’t imply any sort of console exclusivity for any content. Metro: Exodus executive producer sat down for an interview with Geoff Keighley after the E3 presser and spoke about several things, and among them confirmed that the Xbox One family of system won’t receive any console exclusive content for the game.

    “We’re not planning to carve off any content or anything like that for any platform,” said Bloch. “We don’t believe in doing that. We’re really, really happy to the have the opportunity to have revealed it at the Xbox press conference. We’re working closely with Microsoft to make sure that, when the game comes out on the Xbox One family, that it’s the best that it can be on each one of their platforms, especially on the Xbox One X.”

    Bloch was then asked how the game will compare on the Xbox One X versus the PS4 Pro in terms of frame-rate and visual fidelity, to which Bloch was unwilling to give a concrete answer, but did confirm that the game will target true 4K on the Xbox One X. “It’s kinda hard to say right now,” he said when the question was posed to him. “But at least on the Xbox One X, we are targeting full 4K and HDR. It’s gonna look pretty amazing, I think.
    Mesma Fonte

    e ainda mais...
    One of the best things to come out of Microsoft’s E3 press conference from yesterday was the announcement of Metro: Exodus with a trailer that looked all kinds of intense, dangerous, thrilling and, most of all, goddamn beautiful. And most of us were wondering the same thing when we were watching it- how can a game look this beautiful on a console?

    4A Games have now come forward and confirmed that while the E3 demo itself may not have been running on an Xbox One X at the time, the visual quality of the footage is indeed representative of what the game will look like on the upcoming Microsoft system revision. “This is actually representative of what it will look like on an Xbox One X,” said John Bloch, the game’s executive producer when the question was posed to him in an interview with Geoff Keighley. “It was captured on a PC of similar specs.”

    “Our engine was built from the ground up to be cross-platform,” Bloch continued, “and to take full advantage of every platform that it’s released on. So regardless of the platform, it will be the best possible experience that it can be on those platforms. We’re not porting it from one platform to another or anything like that, where you end up losing fidelity. It’s going to take full advantage of every platform.”

    This definitely sounds most impressive. If Metro: Exodus truly looks as good while running on an Xbox One X as it did in that demo, it will be a marvellous achievement. And the fact that it isn’t being built with any one system as the primary system in mind also speaks well for its cross-platform visual fidelity.
    Mesma Fonte

    Editado por Gwynbleidd_PT às 15:53:08 12-06-2017
  • Kosovar_79 18 Jun 2017 22:39:58 19 posts
    Visto 6 horas atrás
    Registado 9 meses atrás
    Gostei do q vi na E3...
  • dante21 19 Jun 2017 00:40:21 26,048 posts
    Visto 7 minutos atrás
    Registado 6 anos atrás
    Gwynbleidd_PT wrote:
    Metro: Exodus had a very strong showing at Microsoft’s E3 press conference, debuting with a stunning trailer that illustrated just how good a game can look on a console that supports true 4K and HDR, but while we’ve all been very impressed with its visual fidelity, we’re all also curious about what the game will play like.

    And it looks like the game will actually have open-world elements to it. In an interview with Geoff Keighley, the game’s executive producer John Bloch confirmed that while he game won’t be completely open world, it will have open wold elements. “We like to think of it as the best of both,” Bloch said when the question of whether or not the game will be open world was posed to him. “There’s still parts of the game that have that classic Metro linear feel, and then there’s some parts of this game that have this new, larger, non-linear gameplay, which we’re calling ‘sandbox survival’.”

    He continued- “It still incorporates elements of classic Metro, which are the combat, exploration and survival, and it just provides more of that to the player in each of those locations.” That definitely sounds promising. The prospect of playing a game with focuses on surviving in a harsh, open, post-apocalyptic environment is an exciting one indeed, and we’re curious to see how deep 4A Games take this aspect of the game
    Fonte
    E ainda...
    Metro: Exodus was revealed by 4A Games at Microsoft’s E3 presser yesterday with an absolutely stunning trailer, but the fact that the game was revealed at the Microsoft event and was such a focal point for the reveal of the Xbox One X won’t imply any sort of console exclusivity for any content. Metro: Exodus executive producer sat down for an interview with Geoff Keighley after the E3 presser and spoke about several things, and among them confirmed that the Xbox One family of system won’t receive any console exclusive content for the game.

    “We’re not planning to carve off any content or anything like that for any platform,” said Bloch. “We don’t believe in doing that. We’re really, really happy to the have the opportunity to have revealed it at the Xbox press conference. We’re working closely with Microsoft to make sure that, when the game comes out on the Xbox One family, that it’s the best that it can be on each one of their platforms, especially on the Xbox One X.”

    Bloch was then asked how the game will compare on the Xbox One X versus the PS4 Pro in terms of frame-rate and visual fidelity, to which Bloch was unwilling to give a concrete answer, but did confirm that the game will target true 4K on the Xbox One X. “It’s kinda hard to say right now,” he said when the question was posed to him. “But at least on the Xbox One X, we are targeting full 4K and HDR. It’s gonna look pretty amazing, I think.
    Mesma Fonte

    e ainda mais...
    One of the best things to come out of Microsoft’s E3 press conference from yesterday was the announcement of Metro: Exodus with a trailer that looked all kinds of intense, dangerous, thrilling and, most of all, goddamn beautiful. And most of us were wondering the same thing when we were watching it- how can a game look this beautiful on a console?

    4A Games have now come forward and confirmed that while the E3 demo itself may not have been running on an Xbox One X at the time, the visual quality of the footage is indeed representative of what the game will look like on the upcoming Microsoft system revision. “This is actually representative of what it will look like on an Xbox One X,” said John Bloch, the game’s executive producer when the question was posed to him in an interview with Geoff Keighley. “It was captured on a PC of similar specs.”

    “Our engine was built from the ground up to be cross-platform,” Bloch continued, “and to take full advantage of every platform that it’s released on. So regardless of the platform, it will be the best possible experience that it can be on those platforms. We’re not porting it from one platform to another or anything like that, where you end up losing fidelity. It’s going to take full advantage of every platform.”

    This definitely sounds most impressive. If Metro: Exodus truly looks as good while running on an Xbox One X as it did in that demo, it will be a marvellous achievement. And the fact that it isn’t being built with any one system as the primary system in mind also speaks well for its cross-platform visual fidelity.
    Mesma Fonte




    Falta a parte em que o jogo corre num PC...

    Editado por dante21 às 00:40:37 19-06-2017
  • Gwynbleidd_PT 19 Jun 2017 10:02:00 308 posts
    Visto 3 minutos atrás
    Registado 7 meses atrás
    @dante21 Nope!Não(sei que os textos são longos)falta...eles reconheceram que a versão One X estava a correr num PC com specs semelhantes à X dizem eles claro!

    Mas não deverão ter grandes dificuldades para optimizar isto na X se fosse open world o cpu era capaz de estragar a festa.
  • Página

    de 1

    anterior próximos
Inicia sessão para responder