22/02/2013Capturing The Animations And Combat For The Witcher 3
25/02/2013The Music Of The Witcher 3: Wild Hunt
28/02/2013The Witcher 3 - Previews & facts at a glance
05/03/2013 CD Projekt On The Witcher 3′s Open World, Beards
13/04/2013[link url=http://www.pcgamer.com/previews/the-witcher-3-first-look/]The Witcher 3: Wild Hunt first look – slaying giants in CD Projekt RED’s icy open world RPG
20/04/2013Witcher 3 Interview: Sex Sims and the Final Epilogue is Based on Three-Way Choice
GAME VISION: The sword of destiny has two edges. You are one of them.
The Witcher 3: Wild Hunt - a fantasy RPG with a character-drive, non-linear story set in an open world, featuring meaningful player choices, tactical combat, and rich, living environments.
The Witcher 3: Wild Hunt is the final installment of the highly acclaimed modern RPG saga. The CD Projekt RED team has set out to make The Witcher 3 a richer, larger, and deeper experience - a breakthrough in quality that will take the franchise to its ultimate heights. A masterwork of storytelling and gameplay, The Witcher 3 is everything an RPG fan could crave.
With The Witcher 1 and 2, CD Projekt RED has produced robust, high-quality, modern RPGs, winning broad acclaim and earning a loyal following. The Witcher 3 honours these roots, combining CD Projekt RED's storytelling flair with new game mechanics and, most notably, a vast, open, living world. A mature game cast in dark shades of grey with no divisions between good and evil, it features a non-linear story with tough choices that produce real consequences. The game's vibrant world ravaged by war plunges players into difficult dilemmas and gripping adventures. This vast universe brings a new philosophy of exploration to the Witcher series: horseback riding and sailing prove crucial to any journey, and the communities the player encounters resonate with problems, conflicts, friends and foes. Added features like Witcher Senses and Monster Hunting, improved Alchemy, magic Signs, Crafting, as well as many other innovations, make The Witcher 3 the quintessential RPG experience, a must-play for fans of the genre.
STORY: A world in turmoil, and the worst is yet to come.
The world is in chaos. The air is thick with tensions and the smoke of burned villages. The fearsome Empire of Nilfgaard has struck again, ravaging the hapless Northern Kingdoms. The once-mighty who tried to use Geralt for their own gain are now gone. In these uncertain times, no one can say what the future holds in store, who will bring peace to the world and who will cause it only misery.
But a force darker and deadlier emerges. The petty men and women commanding tin-plated armies fail to understand that their conflict is child's play compared to the Wild Hunt, the otherworldly threat which now looms. These ghastly spectral riders have plagued the world for ages, plunging it in misery and despair. Yet this time the Wild Hunt seeks one person in particular: the one bestowed upon Geralt by Destiny itself, the one soul Geralt considers kin.
The Witcher 3 features over 100 hours of non-linear gameplay, nearly half of which is devoted to the immersive main storyline, a narrative focusing on Geralt and htose closest to him. None of this is automatically generated - both core and side quests are handmade with meticulous care, meaningfully woven into the vibrant game universe. Forming or supporting the main and secondary storylines, they draw players into engaging, intricately-crafted adventures extending across the rich, living, world.
Non-linearity is a core feature of the game, with player choices branching the adventure from the main storyline on multiple levels, from entire sub-stories, to trivial everyday matters. Saving a miller's son from a wyvern attack may affect who will ultimately don a crown, while thwarting a plot to assassinate a noble lord could spell doom for his oppressed subjects.
Quests may be taken on in any order, completed one at a time or pursued in parallel with others. Regardless of the method, players actions will bring many consequences that change the story and affect the game world. These consequences culminate in three completely different playable epilogues set in one of twelve possible unique world states. Defined by the outcome of climactic events and the fate of key NPCs, these states provide a total of 36 different possible endings.
Choice and consequence
Choice and consequence, the former difficult and often grim, the latter delayed until key moments, is a concept CD Projekt RED devised and developed into its key contribution to the genre. The core of CD Projekt RED's RPG philosophy, this concept was the backbone of The Witcher 1 and 2. Naturally, choice features prominently in the story, as well as the game mechanics, of The Witcher 3. With the 'lesser evil' as a key concept, the story puts players before situations in which there is no clear good: do you help an alderman enchain all the village elves he claims are secretly working for the Scoia'tael, or do you stop him at the risk of enabling outsiders to storm the gates and letting outlaws into the city to massacre all the humans? Such hard choices are complemented by the interactivity of dialogue, letting players choose how they speak to other characters, how they shape their relationships, thus determining how NPCs treat them in return.
Each action impacts the story and the game world. NPCs, communities, monsters and locations all change based on player choice - you may rid a fishing village of drowners and watch its economy prosper, or kill a merchant in one town and see his trading partners in another go bankrupt for lack of goods.
A choice once made resonates, its effects both immediate and delayed. Revisit a location where an important story juncture played out, and you're sure to find it transformed by your previous actions. Similarly, a choice made in one corner of the world, pertaining to specific characters, could well breed consequences in other lands, among other populations.
OPEN WORLD: Stroll, ride, swim, sail, believe.
The setting for Geralt's greatest adventure? A vast, rich, completely open world, thirty-five times larger than that in The Witcher 2. By setting the game in this open world, CD Projekt RED has fulfilled its vision of the RPG, adding the last element needed to create complete immersion and true non-linearity.
Roam without borders
Wide open roaming across regions is unspoiled by load times. Landscapes dotted with Points of Interest tempt players to venture off beaten paths in search of possible adventures. Players explore without interruption, encountering no barriers, choosing different means of travel to reach their destination. This whole new approach to exploration means players can vault over barriers, swim through rapids, ride a horse across the dangerous No Man's Land, run through Novigrad's narrow streets, or sail under the full moon amidst the Skellige Islands. The world provides an unprecedented feeling of open space and freedom, taking 40 minutes to traverse on horseback end to end. Players can stand atop a mountain, 1200 meters above sea level, breathless as they ponder the distant abyss and wind-swept isles, their look and feel rendered flawlessly.
A continent to discover
The world of The Witcher 3 is vast and continuous, yet diverse, with each of its lands distinguishable by a unique feel inspired by different sources and cultural references:
No Man's Land: a sparsely populated, war-ravaged territory, based on Slavic mythology. Murky swamps and dark primeval forests cover this land, where monsters lurk behind every tree and no one can be sure whether they will see another sunrise. Its fields stripped bare by passing armies, No Man's Land is a place of anarchy, where might makes right and gold buys life.
Skellige: a wind-swept and rugged archipelago, based on Nordic and Celtic legends and sagas. In these isles, inhabited by proud and noble people, warriors seek fame by facing legendary monsters, druids guard nature's secrets, and bards sing of heroes past in torch-lit halls. Stubbornly independent, the Skelligers are rigging their longboats and sharpening their spears, ready to lay down their lives defending against the inevitable Nilfgaard invasion.
Novigrad and its surrounds: a port city inspired by medieval Amsterdam. In this grand city, as rich and colourful as it is corrupt, players witness the persecution of mages by an all-powerful cult, while at the same time dealing with underworld figures poised to profit from the ongoing world war.
A world that lives with or without you
Player actions, whatever their apparent weight, elicit reactions. This principle extends to the new in game economic system, with the price of goods varying based on the surrounding conditions or their price of origin versus Geralt's current whereabouts in the world: the price of fish will differ depending on the distance from water, a village of trappers and hunters will have many tanneries and leather workers, affecting the price of crafting components and armour.
Left to itself, the world continues living:
Predators hunt their prey, villages defend themselves against monsters, lovers meet by moonlight.
Communities react to temperature changes and other phenomena, seeking shelter when it rains or warmth when the temperature drops; they migrate to fulfil their needs or flee threats, while merchant caravans fill the roads and fishermen sail in search of the best catch.
REDengine 3 incorporates location ambience and expanded dynamic lighting, which enables a realistic, highly-detailed day and night cycles as well as diverse weather conditions - players can observe an approaching storm before experiencing its might as they navigate a rough stretch of sea.
COMBAT: Poetry in motion.
The new combat system in The Witcher 3 has been redesigned in order to combine traditional RPG elements with the speed and precision of a dedicated fighting game. Smooth and responsive, the system gives players full control of Geralt's blade, challenging them to match their reflects against those of a master swordsman. They will feel what it's like to be a true witcher, the ultimate monster slayer. Players familiar with the combat mechanics in The Witcher 2 will find that every aspect of the skirmish is now approached with a fresh perspective, expanded and polished to shine, while still retaining the spirit known from the previous game.
unlock new blocking moves, attacks and evasions,
discover ways to stun foes, ignite them and control their minds with enhanced witcher Signs,
poison their blades, set traps and blow their enemies to bits with bombs.
When combined, these attacks kill more efficiently, challenging players to experiment, think creatively and devise new tactics.
Dynamic, fluid and rooted in traditional RPG systems
Through a series of new features, players can merge their skills with Geralt's developing combat acumen:
The number of attacks, parries and other combat moves has been greatly increased and rendered fluid with 96 new action sequences (compared to 20 in The Witcher 2).
Three different sets of movement animations let Geralt adjust his stance to match the dangers he faces.
Players enjoy complete control of Geralt in combat as there are no QTEs or scripted timing attacks.
A new camera system, superior even to that utilised in the Xbox 360 version of The Witcher 2, shows fights in all their glory while keeping the focus on what the player needs to see.
Geralt's character development visibly affects his behaviour in combat: obtaining a Swordsman skill might increase attack animation speed, while a Mage ability could turn the Igni Sign into a torrent of blue flame.
Use your brain, they'll use theirs
Combat is realistic, dynamic and rewarding, featuring smart enemies and living battlefields:
Each of the 80 monsters Geralt can encounter has its own habitat, strengths and weaknesses.
Improved crowd AI means enemies communicate with each other in combat, coordinating their efforts to surround Geralt or deploy combo attacks.
Monsters and other foes do not scale with the player: beasts that crush players with a single swipe at the outset become sword fodder by the game's end.
Enemy morale shapes with their actions: opponents flee or fight more cautiously when scared, attack recklessly when desperate, and beg for mercy on their knees when defeat is inevitable.
The environment is a factor in combat, and Geralt can use it to his advantage: he might destroy a hive to unleash an angry swarm of hornets on a foe, or cast the Aard Sign to bury a group of thugs beneath a toppled stack of barrels.
RPG MECHANICS: The next generation RPG.
The Witcher 3 integrates a robust RPG system into the heart of gameplay. Stats, abilities and items have clear and intuitive effects, changing Geralt and shaping his encounters: a new sword might fell swarming foes en masse, while an enhanced Axii Sign could sway a merchant in negotiations. A tutorial eases players into this system, guiding them through a smooth learning curve as they master the game world.
See more than mere mortals
The new Witcher Senses system adds new depth to combat and gameplay in the Witcher 3, complementing Geralt's wolf's head medallion used to detect magic and danger in the previous games. The new Witcher Senses give players the traits of a master predator, the ability to hear like a cat, see like an eagle and kill like an enraged wyvern. Using these sharpened senses, players can act as huntsman, following the tracks left by their prey, hunting it down and striking where it is weakest. When stalking a vampire, Geralt might first use his Witcher Senses to garner evidence off a victim's corpse and from the surrounding area. Having learned about the foe he faces, he might then prepare suitable bait. Lastly, during the actual encounter, he might use his Witcher Senses again to slow combat and pierce both the vampire's hearts.
Choose your path, hone your skills, craft your fortune, brew your destiny
The new RPG mechanic binds players stats to gameplay, and does so visibly: players see their strength and dexterity alter their interactions with the game world. In addition, RPG elements such as skill trees, Alchemy and Crafting have become even more engaging and essential elements of the game:
Players can combine skills from three specialisation path - Swordsman, Mage and Alchemist - to shape hybrid characters.
Each ability gained has a visible and visceral impact on combat: players who unlock a precision enhancement on the Swordsman tree might then see their blows slice through opponents' jugulars with deadly regularity.
Under the expanded Sign casting system, each of Geralt's five Signs has two different modes, broadening the creative use of magic in combat.
Alchemy is highly intuitive, with potions used as easily as skills: players drink their brews before combat, then activate them when needed.
Players can concoct an expanded array of potions, bombs and blade oils, including special mixtures for use against specific monster types.
Greatly expanded Crafting allows players to create items like armour elements and weapons, significantly adding to Geralt's deadly combat arsenal.
VISUALS: Destined to amaze.
The Witcher 3 is the best-looking RPG to date. Built from the ground up for modern PC hardware and taking advantage of the power of next-generation consoles, the game makes no compromises on quality and delivers stunningly beautiful visuals. Matching the level set by games of other genres, where graphics have traditionally been superior (high-end shooters and action games), The Witcher 3 sets new visual standards for the RPG genre.
Interactive cinematic immersion
The Witcher 3 features extensive cinematic interactivity. Players can end conversations suddenly and brutally, speak in a whisper or hand items to NPCs. Spectacular cut scenes interwoven with gameplay heighten excitement while progressing the story. In-game conversations are natural and realistic thanks to cinematic camera work and varied character configurations: characters speak as they sit, walk or ride side by side. Game world presentation thus enhanced, The Witcher 3 blurs the line between game, cinema and reality.
Breakthrough in visual realism
Presentation of the game world is thoroughly realistic. Drawing on the newest available graphics technologies, the new, state-of-the-art rendered:
produces fully dynamic light and shadow effects throughout the game world, generating superior atmosphere and ambiance,
generates detailed, realistic looking locations through a significant increase in polygon count,
provides a deep, role-playing experience through visually attractive, film-like presentation.
CONCLUSION: In brief, The Witcher 3 will be CD Projekt RED's crowning achievement: jaw-dropping, captivating and unforgettable. Concluding the trilogy with a riveting story set in a completely open world, the studio will once again break new ground...and redefine the RPG.
Editado por DarkOmnios às 15:15:06 28-06-2013
Editado por RockyMotion às 06:45:25 24-05-2015
The Witcher 3: Wild Hunt
Páginade 42 First / Last
Podias começar a criar tópicos com 1ºs posts mais esclarecedores, espetar uma imagem ou vídeo deixa muito a desejar, e neste caso a imagem nem é nada esclarecedora, se existe aí alguma coisa que indica um possível The Witcher 3 podias simplesmente explicar.
Acalma-te sfv quem te disse que não ia mudar??
Eu quando crio tópicos meto o máximo possível de informação disponível naquela altura, por isso escusas de vir falar em plural.
Desculpa lá se passei uma imagem algo agressiva, não era essa a intenção, por vezes na internet as palavras podem ser mal interpretadas e parece que foi esse o caso, não tinha qualquer intenção disso.
Neste caso estava a referir-me a apenas teres metido a imagem (pouco clara), podias ter metido logo essa citação que adicionas-te depois, ou em último caso dizeres se o conteúdo de interesse se encontrava no texto de cima ou de baixo, porque se sabias, porque não partilhar essa informação? Quem não sabia chegava aqui e tinha que ler aquilo tudo a procura, um pouco escusado penso que percebes.
O plural estava-me a referir a alguns tópicos que crias e metes apenas um texto/citação em inglês, não sou muito apologista disso uma vez que o site é português acho que não faz muito sentido, não sou contra meter info em inglês, claro que não, sou é contra meter apenas info em inglês, ficava melhor com alguma informação ou opinião adicional na nossa língua para complementar a info/citação em inglês, mas isto é só uma nota não há nada que não te permita fazer isso, fica ao teu critério.
Quanto ao jogo a ser anunciado, não poderá ser o The Witcher 2 para a PS3? Faz sentido uma vez que eles dizem que está muito mais completo e próximo de ser lançado, eu ficaria surpreso se fosse o The Witcher 3, porque é um bocado estranho só agora "ser anunciado" e estar mais completo que o Cyberpunk que foi anunciado há mais tempo.
A minha resposta também não foi a melhor, adiante...
O desenvolvimento do The Witcher 3 foi logo "anunciado" após a saída do 2.
Ok não foi bem anunciado, mas disseram que estavam num “dark fantasy game”
Mas na altura no blog deles eles já tinham dito que estavam a trabalhar no The Witcher 3 e num novo IP (CyberPunk 2077)
Sendo que a janela para a vinda do CyberPunk será sempre para 2014 ou depois, teem tempo suficiente para lançar ainda o 3....
Pelo menos é que eu acho.
Editado por DarkOmnios às 00:09:28 12-01-2013
ICETuga 1,762 posts
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Registado 8 anos atrás
Hbessa84 3,509 posts
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Isto sim era uma GRANDE NOTICIA
CD Projekt RED: "REDengine 3 is a revolution in the role-playing games"
Studio CD Projekt RED provided the breakthrough (he says) technology to produce top games RPG - the third generation engine REDengine 3 , which allows you to build an unprecedented level of non-linear story that took place in an open world. Thus, the next game studios have become the beginning of "a whole new generation of RPG" . They have ambitions!
Disclosure of the existence of the third-generation REDengine accompanied by a press release and a screen, the intention of presenting quality housing offered by the new engine.
Adam Badowski , head of the studio CD Projekt RED , the new version REDengine praises this:
"With the creation of role-playing games today, two approaches dominate. One is to create an open world that players can explore freely, while simplifying the story. The second approach is a story driven action, but due to the game world is limited -playercan not always go where it wants. We believe that by REDengine 3 are the first, the success of these two approaches combined give the ability to create open worlds with complex, multi-layered story "
Studio CD Projekt RED is currently working on two parallel, multiplatformowymi RPG project. One of them is still unannounced game in an atmosphere of dark fantasy , which will be revealed on February 5 (gee, I wonder what ...?), and the second is a futuristic Cyberpunk 2077 .
CD Projekt RED first applied his enginecreating the game The Witcher 2 (the PC version). He has gained international recognition for both the graphic design and the way to build the story. Previously, the studio used the external solutions. However, the change was needed to convince Adam Kicinski , another of the presidents of CD Projekt :
"Building your own engine was not easy, but we need to realize our ambitions. Also, the business, because by the fact that we have our own solution to operate in a much more favorable business model "
Created by the studio today multiplatform productions will be based on a new generation of solutions used in REDengine 3 and will present the fullness of its potential for creating large Worldsfilled with non-linear adventure. The new animation system implemented in the engine will allow for putting a realistic emotions and film-quality scenes and interactions form. Technology also uses rendering HDR with 64-bit precision to ensure the highest quality picture and more realistic and precise lighting and a wide collection of post-production effects, examples of which can be seen on the screenshot provided by the studio (see box opposite)
RED Engine 3 no CyberPunk e no Witcher 3 :prayer:
Revelado The Witcher 3: Wild Hunt para nova geração
CD Projekt RED has provided the screenshots you see here from its current in-game assets running on its Internal PC development hardware. However, the renderer - the part of the engine that translates the game files into what you ultimately see on screen - is still in development and will boast significant improvements by the time The Witcher 3 ships. "Right now you see the game in the old renderer, but it's going to be taken to a truly next level," says gameplay producer Marek ZSiemak. In particular, the developers tell us that skin shaders and the dynamic lighting model will be markedly more advanced in the final version.
World supposedly 20% bigger than Skyrim's, says development team. [Tentative, obviously]
30-40 minutes to cross world on Horseback
New streaming technology (CDRED Engine 3)
Geralt's Memory is restored
Dude is fucking DONE fighting for everyone else
Everything from solving MYSTERIES to slaying monsters
Coming out on "all top-of-the-line" consoles - I'd say that confirms next-gen is in.
So it's saying that they had to change up their design philosophy when developing TW3, due to the open world structure. So NARRATIVE comes in three forms:
Lowest level = free form activities like crafting, monster slaying (seems to be much more extensive this time around) and questing.
Next level = Political situation of Nilfgaardian invastion is resolved through a core plotline for each area. These areas? -> Skellige, Novigrad and No Mans Land!
Final level = Geralt's main plot line, his search for his loved ones, and the chase of the Wild Hunt.
Sounds like a lot of interwoven plotlines, decision making. You can skip things if you really want, but there will be consequences to your actions if you do so.
So more about the monster hunting:
Clues build up information (like a Bestiary perhaps?)
Books garner information about monsters
Townsfolk provide information
Potions and such are important
Time of day and other conditions affect where monsters appear, and their abilities
[Some combat info]
Critical strikes in areas that matter depending on how much you learn about said monster
You can disable a vampires poisoning attack by hitting its venom gland (Vampires are poisonous?) or skewer BOTH ITS HEARTS with a thrust attack (instant kill)
Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting.
Provides income as well
Enemy AI completely rebuilt, scripted bosses out
Environmental combat 'contributions' (a dozen types of interactive objects)
- Wasp hive irritated using Aard
Magical signs retooled
Igni = new flamethrower effect
The magic tree advancement allows secondary sign forms = ie. Igni and a 360-degree blast
Yrden = small trap can be modified into a larger field that slows any enemy
Other trees, Swordsmanship and Alchemy
New strikes under Swordsmanship, boosts like improved stamina and parrying
Mutation mechanic under a different development path
Not much information given about Alchemy path, other than it being based on potions
Horse could be used to access long term stash, as well as Inns
Team aware of frustrations of inventory management in The Witcher
Committed to a less tedious process
Crafting critical to maximize Geralts potential, but weapons and armor can be found in many ways
Players can customize their crafted weapons with some components, ie, monster scales for leather in armor
Each armor piece has unique appearance, new cloth simulation tech.
Barber is in from the get go. Dyeing hair is OUT OF QUESTION, White Wolf.
Provavelmente será o melhor RPG a abrir a próxima geração, a par com o Cyberpunk 2077
Logo edito o primeiro post....
edit. Já foi confirmado pela CD Projekt RED que ainda hoje irá ser mostrado mais qualquer coisa...
Editado por DarkOmnios às 17:36:39 05-02-2013
Se quiseres usar esta imagem no primeiro post fica aqui:
E este vídeo é melhor, não tem anotações e a imagem de apresentação é melhor, se quiseres meter no primeiro post também:
Venham de lá mais informações :)
Konphuse 2,930 posts
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Isto está no geral, mas deve ser exclusivo XBOX360.
Não tou a ver eles lancarem o final da trilogia numa consola que não recebeu os outros dois.
Editado por Konphuse às 22:12:16 05-02-2013
@Konphuse Foi confirmado para PC e para as consolas de próxima geração disponíveis em 2014, a partir daí é logo multiplataforma. O único The Witcher exclusivo é o 1, exclusivo PC.
ColePT 32,155 posts
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Comparing The Open World Of The Witcher 3: Wild Hunt
Tinha um certo medo por a CDPr estar a olhar para outros open-world, tornando a franchise mais para jogadores casuais, mas ainda bem que eles sabem o que os jogadores que ajudaram a tornar esta franchise enorme querem.
Desde que mantenham ou melhorem a qualidade na narrativa, todo o mundo único e a estrutura nas quests e tirem o melhor dos outros jogos ...im ok.
Não quero a franchise se torne o tipico wrpg de hoje em dia, mapa enorme, mas ao fim de x horas o jogo torna-se boring como o caraças, repetitivo, com quests mal feitas etc, etc.
Mas depois desta entrevista estou bastante confiante..
Este gajo sabia, ele sabia mesmo! Vejam, o vídeo tem quase 1 ano
Nova preview adicionada ao primeiro post.
RockyMotion 11,607 posts
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Registado 8 anos atrás
Mal posso esperar. Espero que façam também um port do Witcher 2 para a PS3 ou as consolas de nova geração.
10/06/2013 - [link url=http://www.edge-online.com/news/the-witcher-3-up-to-100-hours-play-in-the-story-and-open-world-combined/]The Witcher 3’s main story will take up to 50 hours to play through, with another 40-50 hours worth of quests to complete in its open world, CD Projekt has told us.
O Gameplay mostrado na E3 foi lindo!
Fact sheet adicionada ao primeiro post.
adjhippie 12,330 posts
Visto 2 horas atrás
Registado 8 anos atrás
incrível como um "amador" como o angry joe consegue as melhores entrevistas e info de jogos da E3
Editado por adjhippie às 19:40:36 31-07-2013