Sleeping Dogs

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  • DarkOmnios 9 Fev 2012 23:52:18 4,292 posts
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    Square Enix London Studios is proud to announce the upcoming release of Sleeping Dogs, a gritty and visceral open-world cop drama set in the vibrant city of Hong Kong. Developed by United Front Games, Sleeping Dogs catapults players into the role of undercover cop Wei Shen. His mission: taking down the Hong Kong Triad from the inside. As players explore the bustling and crowded island of Hong Kong, through its neon-lit side streets and sprawling street markets, an incredible story unfolds of loyalty and betrayal, where Wei begins to question his own motives as he is sucked in deeper than he could ever imagine. Every street corner, market stall, harbor dock or city skyscraper can become an opportunity for intense shoot-outs, adrenaline-fuelled street races and intense, brutal martial arts combat. Featuring an intuitive and imaginative combat system, Sleeping Dogs empowers players to take on whole gangs with bone-crunching kicks and combos, vicious counters and a cinematic set of environmental takedowns using improvised weapons from circular saws to phone booths, incinerators to refrigerator doors. Sleeping Dogs is coming to your PC, PS3 or Xbox 360 in 2012. Until then, keep a close eye on this site for news, updates and exclusive images!


    Já que não vi nenhum tópico...
    Hands down para o regresso do True Crime


    "In this Hong Kong-based, open-world cop drama, players take on the role of undercover cop, Wei Shen. His directive: to take down the Hong Kong Triads. Game play is fierce and action packed, and peppered with shoot-outs, street races and martial arts combat.



    “From the moment you pick up the controller and experience the blend of driving, close combat and shooting you know you’re playing something fresh and a bit special,” said Lee Singleton, general manager of Square Enix London Studios. “Sleeping Dogs has one of the best melee combat systems out there – it’s super brutal with devastating takedown moves, and when added to UFG’s proven heritage in driving games, a first class story and the vibrant backdrop of the Hong Kong underworld we get a fiery recipe with fun written all over it.”"

    Editado por DarkOmnios às 13:26:19 10-02-2012

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  • tigotimi 10 Fev 2012 03:04:10 1,403 posts
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    x2

    [http://psnprofiles.com/tigotimi"]

    Passem por lá!
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  • afterKingsize 10 Fev 2012 03:15:53 1,727 posts
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    novo true crime? é bem.

    pelo titulo pensei que era um jogo qualquer para DS lol mas para isso também não estava aqui.



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  • DarkOmnios 10 Fev 2012 13:21:36 4,292 posts
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    O Sleeping Dogs está para o True Crime como Risen está para o Gothic, o nome é diferente mas a equipa é igual, é como se fosse uma sequela espiritual do TC.
    Espero que a jogabilidade não tenha mudado muito desde da E3 de 2010 por já ai o jogo prometia imenso.

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  • DarkOmnios 17 Fev 2012 12:17:25 4,292 posts
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    AWESOME, AWESOME!!!!

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  • Daniel14 17 Fev 2012 12:29:27 3,104 posts
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    Machinima sempre em altas.. Quanto ao jogo, parece ter muitas missões variadas, um bom combate e movimentos bastante fluidos... Ou seja está com muito bom aspecto.. Tem alguma data prevista?
  • DarkOmnios 17 Fev 2012 12:41:25 4,292 posts
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    A United Front Games disse que o jogo iria sair na segunda metade de 2012, lá para agosto, setembro deve sair.

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  • DarkOmnios 17 Fev 2012 13:18:00 4,292 posts
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    Preview do jogo na destructoid

    Mais vídeos com entrevistas, gameplay e muito mais.









    Editado por DarkOmnios às 13:23:51 17-02-2012

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  • SoapMactavish94 15 Mar 2012 22:37:12 1,007 posts
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    Boas pessoal new dev diary available ;)

    http://www.eurogamer.net/videos/new-sleeping-dogs-developer-diary

  • DarkOmnios 23 Mar 2012 23:14:15 4,292 posts
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    Sleeping Dogs Gets Heavy Metal Soundtrack From DevilDriver


    Sleeping Dogs is set in Hong Kong, but the game won’t ship with a Cantopop soundtrack. Square Enix licensed music from heavy metal band DevilDriver for the action game. According to the Royalty Network, "Bring the Fight (To the Floor)" and "Dead to Rights" are in Sleeping Dogs.





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  • DarkOmnios 26 Mar 2012 17:06:35 4,292 posts
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    Sleeping Dogs Preview

    When I look at Sleeping Dogs, formerly 'True Crime', I'm not entirely sure why Activision dropped it. Picked up by Square Enix London Studios, renamed, rebranded and rebuilt, the game looks a hell of a lot better than the last time I saw it with Activision.

    The true story behind Activision spiking the game and its subsequent rescue by the folks at Square Enix is likely not to be told for many years, but playing the game in Square Enix's London-based offices drove one point home: It doesn't really matter. The intended reboot for True Crime is going to see the light of day and is a vastly improved game over what it was the last time I saw it.


    Sleeping Dogs is by design a jack of all trades. It's an open world game styled after Grand Theft Auto like the rest of the last-generation series that birthed it, but the team has highlighted a key problem with open-world games - that they're always more than the sum of their parts. That is, of course, a good thing - but what if the aim was to make each of the individual parts better, so it can compete with the best in that category?

    The idea is simple, one of the Square Enix London Studios Producer explains to me. What if the shooting was as high quality as Gears of War, the driving and racing as fully-featured as Need for Speed and the hand-to-hand combat as solid as Batman: Arkham Asylum?

    Indeed, it's this logic that led to Square Enix seeing the game as a perfect opportunity for them. Arkham Asylum was a game they marketed as Eidos, whilst the over-the-top shooting and driving action bears more than a passing resemblance to Just Cause 2.

    At one point, I jump from a speeding motorcycle to a car I'm chasing in a smooth movement, jacking the car in the process. All leading man Wei Shen needs at that point is a grappling hook and a parachute and he could be overthrowing foreign dictators in no time.

    Despite that similarity Sleeping Dogs isn't that kind of game. Wei Shen pulls off some pretty awesome looking moves, but everything here is grounded in a sense of reality. I use the word sense because Sleeping Dogs' world isn't entirely realistic - it's quite deliberately based off Asian gangster movies and culture. That means there's plenty of 'John Woo' moments like slow motion action sequences, massive chases, and ten-on-one man fights.

    We saw a cross-section of the story, and the standard open-world structure applies here. Early on Wei Shen will have small, poor looking safe houses and cheap cars in his garage. Later on he'll have massive penthouse suites that you can decorate and expensive sports cars. Jacking any car in the world is totally possible, too.

    The twist in the tale is that Wei Shen is an undercover cop. He pushes the boundaries to maintain his cover, committing crimes himself, and the story appears to be focusing on the interplay between Wei Shen's duties as a policeman and his loyalties to his new gangster friends.

    It's a classic mobster movie trope, and it appears to be well-played here. The story sequences looked pretty good and had solid voice acting. While I didn't hear any recognizable voices, I'm told there's some Hollywood talent in the game including Lucy Liu.

    The pursuit of making gameplay as high quality as individual genres has led to some interesting features. Shooting does feel like a typical third person action game, with Wei taking cover behind stuff and able to blind fire and aim down the sights to hit enemies who also use cover liberally.

    Vaulting forwards over cover will dilate time some, allowing you to pop dudes with accurate shots in your own mini John Woo moment. This simple design choice gives a sense of mobility to the combat, too - it's often better to vault forward and keep pressing forwards than it is to sit behind cover and take pot shots, and that's a great idea.


    There's some weird choices with the shooting, though - having cover on LB/L1 seems like bizarre choice over the A button, and in general the controls don't feel as tight, snappy or responsive as they do in a proper third person shooter yet. United Front still has plenty of time to fine-tune the controls of the game, though.

    Driving seems pretty standard, though a race mission I played did feel a little more like a traditional racing game than race missions in other open world titles. There's one cool mechanic, a shunt - accessed with a simple command, you can make the car automatically lurch left or right, perfect for slamming opponents off the road. It's a shamelessly arcadey mechanic, but in this game it fits.

    The star of the show in Sleeping Dogs is definitely the hand-to-hand combat. Working with a simple system of having four commands - Light Attack, Heavy Attack, Grapple and Counter, the system does start to resemble Arkham Asylum a bit. I found myself waiting for enemies to come in on me, countering them and then laying down a flurry of attacks to hurt them.

    Some enemies might be immune to grapples or extremely proficient at blocking attacks - symbolized by iconography at their feet - and so how you approach these enemies will differ to the normal goons. It also allows for a little bit of combat variety in a game that's all about fighting humans.

    When somebody is in your grapple areas of the environment will light up red. This is where the Jackie Chan fights of Hong Kong cinema show their influence - fights that use anything available. At one point I slam a dude's head through a thin piece of plywood in a construction site. Another guy has his face pushed into an air conditioning unit on the rooftop of a building. One poor goon is slammed into live electrical wires.

    These kills often get brilliantly, terribly brutal. When you see a circular saw lying around, you know that if you get a grapple and drag an enemy to it, something awesome - and possibly disgusting - will happen. There seem to be a lot of these environmental kills, and even when there isn't a cinematic one around the game is very good at sensing where walls and other objects are that Wei can slam somebody's head into.

    Long story short, it's incredibly satisfying. While the shooting left me wanting and the driving still felt in need of polish, the hand-to-hand combat provides the template of quality that the rest of the game needs to shoot to obtain.

    One of the nicest touches is how seamless the transition is between the shooting and melee. Up close the camera angle is different, the game performs differently - but if you pull a gun or disarm an enemy, taking their gun, the game seamlessly transforms into a third person shooter.


    The smoothness of that transition speaks a lot to the ambition of United Front Games in Sleeping Dogs. As they say, jacks of all trades are in the end masters of none - but it's questionable if it's possible to be a master of all trades, no matter how ambitious you are.


    http://www.strategyinformer.com/pc/truecrime/781/preview.html

    Sleeping Dogs still needs a layer of polish before it's ready for public consumption at the very least, but what was important to me about seeing and playing it was the confirmation that this game is vastly improved from when it was True Crime. Its ambition is admirable, and if that can be marshalled correctly it could end up being one of the most interesting open world offerings in years.

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  • Lismo Moderador 9 Abr 2012 22:57:50 7,050 posts
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    Gameplay fresquinho, parece porreiro, mas as lutas não são tão dinâmicas como as do Batman por exemplo, nem por sombras.

    Substituí o primeiro vídeo por um igual mas melhor, o gajo é que não sabia jogar, lol





    Editado por Lismo às 23:12:02 09-04-2012

  • DarkOmnios 12 Abr 2012 14:11:27 4,292 posts
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    Interview: Sleeping Dogs

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  • DarkOmnios 29 Abr 2012 17:46:34 4,292 posts
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    Sleeping Dogs Interview: True Triad Stories

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  • DarkOmnios 30 Abr 2012 13:37:17 4,292 posts
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  • DarkOmnios 24 Mai 2012 12:24:09 4,292 posts
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    Muito, muito bom, principalmente a parte em que os inimigos teem diferentes estilos de luta.



    Editado por DarkOmnios às 12:24:29 24-05-2012

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  • Fil_5 25 Mai 2012 15:06:43 1,961 posts
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    O ultimo trailer que saiu tá excelente(101):eek:

    Só tou curioso pa saber qual o tamanho do mapa, pa open world ta de + :biggrin:

  • Fil_5 27 Mai 2012 23:03:10 1,961 posts
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    Sleeping Dogs Gameplay MCM Expo

  • Lismo Moderador 27 Mai 2012 23:22:14 7,050 posts
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    Essa demo já foi vista 327 vezes e meia, eu mesmo num comentário acima meti 2 vídeos dessa demo :D

  • Devil_Kratos 28 Mai 2012 02:23:02 4,987 posts
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    Estou ansioso por este, parece estar excelente, e não sei porquê, tem ali um misto de Shenmue para mim. :)

  • DarkOmnios 4 Jun 2012 22:57:05 4,292 posts
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  • joaomarconi 16 Jul 2012 23:47:09 1 posts
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    Editado por joaomarconi às 23:48:38 16-07-2012
  • Fil_5 18 Jul 2012 17:02:15 1,961 posts
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    Ó marconi, é + fácil acreditar no pai natal do que nessas imagens!

    Se fosse a ti escolhia a versão Android :exclaim:

  • DarkOmnios 21 Jul 2012 14:54:26 4,292 posts
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    Editado por DarkOmnios às 14:54:38 21-07-2012

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  • PedroHenrique 21 Jul 2012 14:59:01 2,963 posts
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    Boa recepção da crítica. Tenho de o jogar.
  • FNeves 21 Jul 2012 15:39:52 80 posts
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    E nao falta muito para sair, pensava que saia la para final do ano, acho que vai sair numa boa altura, isto como nao tem saido jogo nenhum, ja ando a ressacar.
  • Fil_5 24 Jul 2012 16:26:01 1,961 posts
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    Estranho já haver 4 análises a 1 mês do lançamento!

    Tá c/ uma média de 9/10, bem bom :biggrin:

    Ó Dark, n sabes a q consola se referem essas análises?

  • DarkOmnios 24 Jul 2012 17:02:12 4,292 posts
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    A EGM não sei em que consola jogaram, mas duas delas são da ps3 e outra é da xbox360

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  • RuivoM 25 Jul 2012 03:09:08 340 posts
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    Estou curioso com este titulo mas não sei se irei adquirir ou não, agora com o Darksiders 2 à porta duvido muito...

  • DarkOmnios 31 Jul 2012 11:12:25 4,292 posts
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