Companhias de jogos • Lionhead Studios • Articles
In 1987 Peter Molyneux founded Bullfrog Productions, along with his then partner Les Edgar in Guildford, Surrey, England to develop an idea he had for a revolutionary new type of strategy game for home computers. This first game, Populous, went on to sell over 4 million copies. Molyneux’s follow-up designs included hits like Powermonger, Syndicate, Magic Carpet and Dungeon Keeper. Each sold in excess of 500,000 copies and firmly established Bullfrog as one of the most innovative game design studios in the world. Another Molyneux title, Theme Park sold over 3.5 million copies and became a sensation in Japan.
In 1995 Molyneux sold Bullfrog to the world’s largest computer games publisher, Electronic Arts. In early 1997 he announced he was leaving Bullfrog to set up a new venture with three other likeminded individuals. Mark Webley, a colleague from Bullfrog who had headed up Bullfrog’s highly efficient conversions department before producing, designing and programming the top selling Theme Hospital. Two other directors also joined Lionhead, Steve Jackson who had co founded Games Workshop and had a great deal of success with the Fighting Fantasy series of books and Tim Rance one of the Cities most highly regarded systems analysts
The new venture was immediately in the news, with lengthy features on Lionhead and Molyneux himself appearing in all the leading UK trade and consumer magazines. Similar articles appeared in dozens of overseas publications.
In late March 2001 Lionhead’s first game Black & White was released to widespread critical acclaim, attracting some of the highest review scores ever achieved by a software program. Worldwide sales are currently top the two million mark. Autumn 2004 saw the release of Lionhead’s second game Fable for Xbox. Sales now top the 2 million mark and it was the Xboxes fastest selling game at that time. PC owners got their own version of Fable, Fable The Lost Chapters (Autumn 2005) and the Xbox version was also updated with extra content.
Black & White 2 the long awaited sequel to Black & White was released on 30th September and The Movies a simulation which allows the player to manage a movie studio, create their own stars and make their own unique Movies was released on 8th November.
Lionhead Studios was acquired by Microsoft Corp on 6th April 2006, this combination of creativity and stability is bound to offer gamers some exciting times ahead.
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Lionhead a desenvolver jogo com o Unreal Engine 4
Oferta de emprego revela informação.
Notícias 28/02/2013 13
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Microsoft despede funcionários no estúdio Lionhead
Mas estúdio já trabalha em novos projetos depois de Fable: The Journey.
Notícias 16/10/2012 7
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Top Reino Unido: FIFA 13 nega primeiro lugar a Dishonored
Pokémon Black 2 fica com o terceiro lugar.
Notícias 15/10/2012 8
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Confirmada demo para Fable: The Journey
Disponível em setembro, antes do lançamento do jogo.
Notícias 17/08/2012 1
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Fable The Journey - Novo diário de produção
Lionhead não poupa elogios ao seu novo jogo.
Vídeo 17/08/2012 3
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De acordo com estudo jogadores gostam de sequelas
PS3 sem qualquer exclusivo para 2012 entre os jogadores inquiridos.
Notícias 16/07/2012 64
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Fable: The Journey em novas imagens
Vindas diretamente de Los Angeles.
Galeria de Imagens 07/06/2012 1
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Rescaldo Conferência E3 2012 Microsoft
Halo 4. Tomb Raider. Black Ops 2 e Splinter Cell: Blacklist.
Vídeo 05/06/2012 25
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Fable Heroes é apenas um complemento
Não representa a direção futura da Lionhead.
Notícias 27/04/2012 1
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Boxart para Fable The Journey
Lionhead revela a capa para o jogo Kinect.
Galeria de Imagens 04/04/2012 5
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Trailer dos próximos jogos no Xbox Live
Abram alas para o Trials, Fable e Minecraft.
Vídeo 22/03/2012 2
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Data para Minecraft, Trials Evolution e Fable Heroes no XBLA
Jogos para todos os gostos.
Notícias 22/03/2012 16
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Molyneux: "Indústria não está preparada para Milo"
Criativo fala em falta de ligação emocional.
Notícias 15/03/2012 21
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Peter Molyneux deixa a Lionhead e Microsoft
Deixa para trás um legado impressionante.
Notícias 07/03/2012 30
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Molyneux questiona se a indústria é só Call of Duty
E diz que jogadores hardcore precisam do Kinect mais do que ninguém.
Notícias 06/03/2012 30
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